• Cost: variable magic points
• 1D4 Sanity points
• Casting time: 5 minutes
Allows the caster to send forth their consciousness (mind’s eye, soul, or spirit) to view a location while they sleep or meditate. Thus, the caster may scry their enemies and view matters far away. Usually a specially prepared drink is consumed, although some wizards use mediation to enter the proper state required for their consciousness to journey outside of their body. The dream-like vision reveals information readily observable. The caster’s mind cannot interact with what is seen in any way—it cannot open boxes or books, and so on. The caster must know the location they intend to view, or at least must know the approximate area. The caster wakes 2D6 hours later with a sense of exhaustion, having spent all but one magic point. An entity possessing POW 100 or more can see and identify the scrying mind while the spell is in effect (the consciousness carries the appearance of the caster and cannot be disguised), while those with POW 75 or above have the uneasy feeling of being watched.
Alternative names: Dream Travel, Travel of Mind’s Eye, Journey to Other
Places, Spy Thy Enemies and Things Far Off.